![]() ![]() Once those results were compiled, they went and examined if any of the vehicles had any sort of "game-blocking" attribute, such that would make the car much less likely to be race worthy. This was in effort to duplicate as precisely as possible the character of each vehicle, so that players would actually feel they were driving, for instance, a Nissan GT-R Spec, rather than some dumbed down computer model. Detailed notes and measures were taken about each type of vehicle, including speed, maneuverability, cornering, turning, etc. To accomplish the marriage of physics and gameplay, Codemasters used professional drivers on real-life courses. The biggest component of this is their introduction of the "TrueFeel Handling System", a core feature that promises to combine true-to-life physics with each individual type of car. ![]() Codemasters pushed the boundaries with Race Driver: GRID, continuing to do so with the newest incarnation.
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